Introduction

Motion is found everywhere in nature. Examples include butterflies flying, snakes slithering, horses galloping, dust particles moving in sunlight, clouds gathering, tides rising and falling, and planets moving in space.

Since many motions around us are complex, scientists first study motion in simpler forms. In this chapter, we mainly study:

  1. Motion in a straight line
  2. Graphical representation of motion
  3. Kinematic equations
  4. Motion in a plane
  5. Uniform circular motion

Motion can be described using words, numbers, equations, and graphs.


4.1 Motion in a Straight Line

When an object moves along a straight path, its motion is called linear motion or motion in a straight line.

Examples

A car moving on a straight road, a train moving on a straight track, a ball falling vertically, and swimmers moving in a straight lane are examples of motion in a straight line.


4.1.1 Describing Position

To describe the position of an object, we need a reference point.

A reference point is a fixed point with respect to which the position of an object is described.

Position

The position of an object is described by:

  1. Its distance from the reference point
  2. Its direction from the reference point

For example, if a student is 20 m to the right of a tree, then the tree can be taken as the reference point.

Usually, positions to the right of the reference point are taken as positive, and positions to the left are taken as negative.

Rest and Motion

An object is said to be in motion if its position changes with time with respect to a reference point.

An object is said to be at rest if its position does not change with time with respect to a reference point.

Important Point

Rest and motion depend on the reference point. For example, a person sitting inside a moving bus is at rest with respect to another passenger, but in motion with respect to a person standing on the road.


4.1.2 Distance Travelled and Displacement

Distance Travelled

The distance travelled by an object is the total length of the path covered by it.

Features of Distance

Distance has only magnitude. It does not need direction. Therefore, it is a scalar quantity.

SI unit of distance = metre (m)

Example: If a person walks 100 m forward and then 60 m backward, total distance travelled = 100 m + 60 m = 160 m.


Displacement

Displacement is the net change in the position of an object between two instants of time.

It is the shortest distance between the initial and final positions, along with direction.

Features of Displacement

Displacement has both magnitude and direction. Therefore, it is a vector quantity.

SI unit of displacement = metre (m)

Example: If an athlete starts from point O, goes to point A at 100 m, and comes back to point B at 40 m, then:

Distance travelled = 100 m + 60 m = 160 m
Displacement = 40 m in the positive direction

Difference between Distance and Displacement

BasisDistanceDisplacement
MeaningTotal path coveredNet change in position
DirectionNo directionHas direction
TypeScalarVector
ValueAlways positive or zeroCan be positive, negative, or zero
Path dependenceDepends on pathDepends only on initial and final positions
Unitmetremetre

Important Points

The magnitude of displacement is always less than or equal to the total distance travelled.

Displacement can be zero even when distance travelled is not zero. For example, when a person starts from home, goes to a shop, and returns home, displacement is zero but distance is not zero.

For motion in a straight line without turning back, distance travelled and magnitude of displacement are equal.


4.1.3 Average Speed and Average Velocity

Average Speed

Average speed tells us how fast or slow an object moves.

Average speed=Total distance travelledTime interval\text{Average speed}=\frac{\text{Total distance travelled}}{\text{Time interval}}Average speed=Time intervalTotal distance travelled​

Average speed has only magnitude, so it is a scalar quantity.

SI unit = m s⁻¹ or m/s

It can also be measured in km h⁻¹.


Uniform Motion in a Straight Line

If an object travels equal distances in equal intervals of time, it is said to be in uniform motion.

Example: A car covers 20 m in every second.


Non-uniform Motion in a Straight Line

If an object travels unequal distances in equal intervals of time, it is said to be in non-uniform motion.

Example: A car covers 5 m in the first second, 10 m in the second second, and 20 m in the third second.


Average Velocity

Average velocity describes how fast the position of an object changes and in which direction.

vav=stv_{av}=\frac{s}{t}vav​=ts​

Here,

vav = average velocity
s = displacement
t = time interval

Average velocity has both magnitude and direction, so it is a vector quantity.

SI unit = m s⁻¹

Difference between Average Speed and Average Velocity

BasisAverage SpeedAverage Velocity
FormulaTotal distance ÷ timeDisplacement ÷ time
DirectionNo directionHas direction
TypeScalarVector
Can be zero?Only if distance is zeroCan be zero even when distance is not zero
Unitm/sm/s

Example

If Sarang swims from one end of a 25 m pool to the other end and comes back in 50 s:

Total distance = 50 m
Displacement = 0 m

Average speed = 50 ÷ 50 = 1 m/s
Average velocity = 0 ÷ 50 = 0 m/s


4.1.4 Average Acceleration

Velocity of an object may change with time. This change in velocity is described by acceleration.

Average Acceleration

Average acceleration is the change in velocity divided by the time interval.

a=vuta=\frac{v-u}{t}a=tv−u​

Here,

a = average acceleration
u = initial velocity
v = final velocity
t = time interval

SI unit of acceleration = m s⁻² or m/s²

Direction of Acceleration

If speed increases, acceleration is in the direction of velocity.

If speed decreases, acceleration is opposite to the direction of velocity. This is also called negative acceleration or retardation.

Important Point

An object can move very fast and still have zero acceleration if its velocity is constant.

Example: A bus moving at constant velocity on a straight road has zero acceleration.

Acceleration Due to Gravity

When an object is dropped from a height, its velocity increases every second due to Earth’s gravitational force.

The acceleration due to gravity is denoted by g.

Near the surface of Earth:

g = 9.8 m s⁻²


4.2 Graphical Representation of Motion

Graphs are useful for representing motion visually. They help us understand how position, velocity, and acceleration change with time.

In this chapter, graphs are mainly used for motion in a straight line in one direction.


4.2.1 Plotting Graph

To plot a graph:

  1. Draw two perpendicular lines.
  2. The horizontal line is the x-axis.
  3. The vertical line is the y-axis.
  4. Their point of intersection is called the origin.
  5. Choose a suitable scale.
  6. Plot the points using the given data.
  7. Join the points to get the graph.

For motion graphs:

Usually, time is taken on the x-axis.

Position, velocity, or acceleration is taken on the y-axis.

Important Note

A graph is not a route map. It does not show the actual path of the object. It shows how one quantity changes with another quantity.


4.2.2 Position-Time Graphs

A position-time graph shows how the position of an object changes with time.

Time is taken on the x-axis.
Position is taken on the y-axis.

Shape of Position-Time Graph

1. Straight Line Position-Time Graph

A straight line position-time graph shows that the object is moving with constant velocity.

The object covers equal displacements in equal time intervals.

2. Curved Position-Time Graph

A curved position-time graph shows that the velocity is changing.

This means the object is in accelerated motion.

3. Horizontal Position-Time Graph

A straight line parallel to the time axis shows that the object is at rest.

Its position is not changing with time.


Velocity from Position-Time Graph

The slope of a position-time graph gives velocity.

Velocity=Change in positionChange in time\text{Velocity}=\frac{\text{Change in position}}{\text{Change in time}}Velocity=Change in timeChange in position​

A steeper slope means greater velocity.

A smaller slope means lower velocity.

A horizontal line has zero slope, so velocity is zero.


4.2.3 Velocity-Time Graphs

A velocity-time graph shows how the velocity of an object changes with time.

Time is taken on the x-axis.
Velocity is taken on the y-axis.


What does the shape of the velocity-time graph indicate about the nature of motion?

1. Horizontal Velocity-Time Graph

If the velocity-time graph is a straight line parallel to the time axis, velocity is constant.

Acceleration = 0

This represents uniform motion.

2. Straight Line Sloping Upward

If the velocity-time graph is a straight line sloping upward, velocity increases by equal amounts in equal intervals of time.

Acceleration is constant and in the direction of velocity.

3. Straight Line Sloping Downward

If the velocity-time graph is a straight line sloping downward, velocity decreases by equal amounts in equal intervals of time.

Acceleration is constant and opposite to the direction of velocity.


Which physical quantities can be obtained from a velocity-time graph?

Two important physical quantities can be obtained from a velocity-time graph:

1. Acceleration

The slope of a velocity-time graph gives acceleration.

Acceleration=Change in velocityChange in time\text{Acceleration}=\frac{\text{Change in velocity}}{\text{Change in time}}Acceleration=Change in timeChange in velocity​

If the slope is positive, acceleration is positive.
If the slope is negative, acceleration is negative.
If the slope is zero, acceleration is zero.


2. Displacement

The area under a velocity-time graph gives displacement.

For constant velocity:

Displacement = velocity × time

For uniformly accelerated motion, the area may be found by dividing the graph into simple shapes like rectangles and triangles.


4.3 Kinematic Equations for Motion in a Straight Line with Constant Acceleration

Kinematic equations are mathematical equations used to describe motion in a straight line with constant acceleration.

These equations relate five physical quantities:

  1. s = displacement
  2. t = time interval
  3. u = initial velocity
  4. v = final velocity
  5. a = acceleration

First Kinematic Equation

v=u+atv=u+atv=u+at

This equation is used to find final velocity when initial velocity, acceleration, and time are known.


Second Kinematic Equation

s=ut+12at2s=ut+\frac{1}{2}at^2s=ut+21​at2

This equation is used to find displacement when initial velocity, acceleration, and time are known.


Third Kinematic Equation

v2=u2+2asv^2=u^2+2asv2=u2+2as

This equation is used when time is not given or not required.


Important Points about Kinematic Equations

These equations are valid only when acceleration is constant.

In motion in one direction, distance and magnitude of displacement are equal.

In motion involving both directions, signs of u, v, a, and s show direction.


Example

A car moving at 54 km/h applies brakes and comes to rest. If acceleration is –4 m/s², find the stopping distance.

Convert speed:

54 km/h = 15 m/s

Given:

u = 15 m/s
v = 0 m/s
a = –4 m/s²
s = ?

Using:

v² = u² + 2as

0² = 15² + 2 × –4 × s
0 = 225 – 8s
8s = 225
s = 28.125 m

So, the car travels about 28.1 m before stopping.


4.4 Motion in a Plane

Motion in a plane is motion in two dimensions.

Examples:

A ball kicked in air, a vehicle overtaking another vehicle, and a satellite moving around Earth are examples of motion in a plane.

Motion in a straight line is one-dimensional motion.
Motion in a plane is two-dimensional motion.


4.4.1 Uniform Circular Motion

When an object moves in a circular path, its motion is called circular motion.

When an object moves in a circular path with constant speed, its motion is called uniform circular motion.

Examples

A child sitting on a merry-go-round, a stone tied to a string and whirled in a circle, the tip of a clock hand, and a planet revolving around the Sun are examples of circular motion.


Distance and Displacement in Circular Motion

If an object completes one full revolution in a circular path:

Distance travelled = circumference of the circle = 2πR

Displacement = 0

This is because the object returns to its starting point.


Speed in Uniform Circular Motion

vav=2πRTv_{av}=\frac{2\pi R}{T}vav​=T2πR​

Here,

R = radius of circular path
T = time taken for one revolution


Velocity in Uniform Circular Motion

In uniform circular motion, speed remains constant, but velocity changes continuously.

This happens because velocity has direction, and the direction of motion changes at every point on the circle.

At any point on a circular path, velocity is along the tangent to the circle at that point.


Acceleration in Uniform Circular Motion

Uniform circular motion is accelerated motion because the direction of velocity changes continuously.

Even if speed is constant, acceleration is present due to change in direction of velocity.

Important Point

In daily life, we often think acceleration means only increase or decrease in speed. But acceleration can also occur due to change in direction.


Important Formulae

QuantityFormula
Average speedTotal distance travelled ÷ Time interval
Average velocityDisplacement ÷ Time interval
Average accelerationChange in velocity ÷ Time interval
First kinematic equationv = u + at
Second kinematic equations = ut + ½at²
Third kinematic equationv² = u² + 2as
Distance in one circular revolution2πR
Speed in uniform circular motion2πR ÷ T

Important Terms

Motion

An object is in motion if its position changes with time with respect to a reference point.

Rest

An object is at rest if its position does not change with time with respect to a reference point.

Reference Point

A fixed point used to describe the position of an object.

Distance

The total path covered by an object.

Displacement

The net change in position of an object.

Speed

Distance travelled per unit time.

Velocity

Displacement per unit time.

Acceleration

Rate of change of velocity.

Uniform Motion

Motion in which an object covers equal distances in equal time intervals.

Non-uniform Motion

Motion in which an object covers unequal distances in equal time intervals.

Uniform Circular Motion

Motion of an object in a circular path with constant speed.


At a Glance — Summary

Motion is the change in position of an object with time with respect to a reference point. To describe the position of an object, we need both distance and direction from the reference point.

Distance is the total path covered by an object, while displacement is the net change in its position. Distance is a scalar quantity, whereas displacement is a vector quantity.

Average speed is calculated by dividing total distance travelled by time interval. Average velocity is calculated by dividing displacement by time interval. Average acceleration is the change in velocity divided by time interval.

Graphs are useful tools for representing motion. A position-time graph shows how position changes with time. Its slope gives velocity. A velocity-time graph shows how velocity changes with time. Its slope gives acceleration, and the area under it gives displacement.

For motion in a straight line with constant acceleration, the three kinematic equations are:

v = u + at
s = ut + ½at²
v² = u² + 2as

These equations are used to calculate displacement, velocity, acceleration, or time when the motion has constant acceleration.

Motion in a plane is motion in two dimensions. Uniform circular motion is a special type of motion in which an object moves in a circular path with constant speed. In this motion, speed remains constant, but velocity keeps changing because direction changes continuously. Therefore, uniform circular motion is accelerated motion.

Thus, this chapter helps us understand motion using basic quantities such as distance, displacement, speed, velocity, acceleration, graphs, and equations.

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